Engine fans
12/11/07 21:30
Attempting to make the outermost compressor and
turbines spin was not a success. The engines are
modelled in an object file, so I created a 48-blade
compressor, and attempted to animate it.
There were two problems:
There were two problems:
- First, there is no dataref for animating jet engine stages. I fished through various discussions, following various leads and testing whether the dataref had a usable output. No joy. My options are to write a plug-in, or wait in the hope that a dataref will appear in X-Plane v9.
- Secondly, having created the fan, I wanted to
see how it would look in motion. I used the
"sim/time/total_running_time_sec" dataref to
simulate a number of speeds, and was singularly
unimpressed with the result. Only when the blades
were turning slowly did they look good, but at very
modest rpm they appeared stationary, or wobbled to
and fro in a highly unrealistic way. It's not even
like a stroboscopic effect. I can see why Austin
Meyer makes propellors become a spinning disk at
quite modest speeds, and I am highly impressed with
the work done by the Morten and Tom Kyler at the
X-Plane Freeware Project for their 757.
It was fascinating, but something I must file away for future developent. I can't be distracted by it any longer ...