Comet 4c - Texture Baking - Seats

2010-06-09_seats_m

Final work on the seats involved more than light and shadow effects. They now have a fuller, more rounded appearance, especially the front third of the seat cushion. Piping around the cushion and squab give a much more realistic appearance. If only X-Plane had smell-o-vision, you would also enjoy the smell of the real thing, a heady cocktail of leather and lubricants, like a vintage Bentley ...

seats_axial

(Above) View from the forward galley towards the nose. The strange ears on the back of the seats are arm rests.

seats_daylight

(Above) View towards the pilot’s panel, with lighting off.

seats_lit

(Above) Daylight view, with lighting on, and at maximum brightness. The lighting emphasises the backs of the seats, which now have a more three-dimensional shape, with a distinct waist where the real seats have a broad horizontal frame. As well as piping, I’ve added seam lines and zip fasteners. I also refined some of the panel lighting levels before these screen shots.

seats_night

(Above) The view at night.

This brings everything from the pilots’ seats forwards to finished standard. Next: the flight engineer’s station.


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GMM-P (09/06/2010)