| Fuselage |
|---|
Conventionally, glass is drawn with the livery as part of a paintwork file. It works well for small aircraft, but large aircraft have to make do with the same limitation of 1024 x 1024 pixels for the paintwork file, regardless. The disadvantage is that the resolution is low, and any attempt to make the windows look transparent becomes fuzzy-edged and indistinct. Around sharply curved areas, the pixels themselves become stretched and enlarged, which is a real problem for cockpit glass, especially when the individual panes of glass are as small as the Comet’s.
The solution is to use an object file to create a second fuselage within the first, with the "glass" as semi-transparent surfaces extending just beyond the fuselage proper. When put together, the transparent surfaces pierce the fuselage, and appear like windows. Here, the inner object has no detail, it’s just dark, suggesting a shadowy interior.